The Maker
The only Uncreated One.
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A triune God consisting of a three persons in one; the father, son, and spirit. Elëàzar, Àthêre and Person of Starlight.
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The Maker. Aka: King of Empyrëan, the North Star
(Form: Spirit)
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Àthêre. Aka: Prince of Empyrëan
The Light of the North Star
(Form: Physical human but sometimes encountered in an animal form to aid a human secretly, often a wolf or griffen).
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The Person of Starlight. This spirit of peace lives inside a follower of the Maker and sometime lends direct dunamis.
(Form: Spirit, wind that looks like it reflects or sweeps along little stars)
The Àthêrèan religion:
A follower of the Maker is called an Àthêrèan: named this because to follow the Maker is to believe in the words of his son, Àthêre who says he alone can grant you passage into his father’s kingdom and paradise. The Àthêrèan religion is modeled after Christianity. Having a triune god which is three persons in one god. This includes the father, son, spirit model which is the Maker, Àthêre and the Person of Starlight.
The cults of the gods, the morrs.
Some morrs have established religions as where others teach a way of life; but they all share a similar origin story and seek to steal worship from the Maker for themselves.
Who are the morrs and how did they come to be?
Morrs are fallen great spirits who rebelled against the Maker. These fallen powerful spirits (in comparison to humans) were given the name of ‘morrs’ by the Maker, and the word means ‘bringers of death’.
What makes these spirits great? The Maker made them with the full knowledge of good and evil, as where all other spirits were made to know only good.
Originally, great spirits were created to be good, even-though they had full knowledge of evil.
Great spirits were made along with each world, and were purposed to guide those ignorant of evil to choose good, but the morrs refused their role as the Maker’s will-doers. They decided they wanted to be gods themselves. They chose evil knowing the consequences, and thus corrupted their supernatural abilities. Magic was born through them and so died any chance of their salvation.
Although some great spirits rebelled the majority of great spirits did not. These great spirits are still good spirits to this day, serving the Maker and doing His will in their worlds, and retain their honorable titles. Be that malakhs, griffins, naiads, etc…)
How the great spirits of other worlds came to Evynlore.
For reasons stated in the individual morr’s stories below, each morr (of the six now found in Evynlore) made their way into the Elysian Fields (the plan between the worlds), and Prince Shadden discovered them there when he made the forbidden portals and opened a pathway to the plane between realms. Thus the morrs made their way into Evynlore, a venerable new world, where they could be seen as gods in the eyes of mortal humans and accomplish their own personal goals.
Since each morr is from a particular elemental sphere, because their home-worlds exist of one element and not five when compared to Earth and Evynlore, the morrs can only dwell in their familure element.
For example the morr Nícell, who is half fish from the waist down, is from a purely aquatic world and so lives exclusively in water. She cannot walk upon the land unless it is raining. However, she can give herself legs to deceive humans into thinking she is human in both the water and upon the land.
Mortifer is an exception to this rule for he comes from Earth and therefore is familiar with all five elemental spheres.
The great spirits who chose evil claim to be gods. Six morrs exist in Evynlore today. Each as distinct as an element.
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Who he is? Mortifer is the leader of the morrs and the strongest of the false gods in Evynlore, because he was designed to be a greater spirit over the care of the humans race. Mortifer was a Malakh of earth who rebelled. Because he was the only morr (spirit being) from earth to enter Evynlore, he is the most dangerous to humans.
Form: Spirit only.
Earning his magic: For a human to earn Mortifer's favor and access his magic: they must complete any of the three ways to acquire magic, but most use vessel alignment in hopes he will choose them as his host.
Mortifer’s abilities and restrictions: Since Mortifer can only possess one human at a time, and cannot leave that human unless that human is near death, that human is the greatest sorcerer of that time. Despite this exclusivity, Mortifer is feared by most humans and many worship him with the desire that Mortifer will choose them as his next host or to lend them his power apart from indwelling them. Mortifer is even feared by the other morrs because he can control all five elemental spheres, which means he can control their environments should they anger him.
Mortifer’s goal: Mortifer has spent his life seeking the most powerful human to possess, for although Mortifer holds the key to the most powerful magic, being in a world of his own realm, he is limited in the sense he cannot interact with the elements without wielding them through a human vessel. Thus, the stronger or more influential the human he possesses, the stronger he is in that century and to that era of people who seek magic from him.
Followers are called: 'Mourns'
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Who she is: Lehkeidah is the god of energy, which includes fire, heat, lava, light, cosmos, and kinetic energy (which includes healing). She is an elemental spirit: confined to the elements of her home world. She was the queen of the cosmos in her world, but so were many other elemental spirits of light, and so she came to Evynlore to be unique and thought of as a goddess.
Form: She is female when in her human appearance but is made out of energy and light.
Earning her magic: by knowlegde conscription. For a human to earn Lehkeidah’s favor and access her element specific magic: they must complete five years of worship to her, but afterwards do not need to continue worshiping her to keep her favor. As she gets bored of her worshipers and likes to start anew with each generation, she continues her magic to them without them needed to visit her shrines or high places any longer.
Lehkeidah’s abilities and restrictions: She only has magic which controls the elements of energy and heat. She cannot possess people. Because she asks minimal worship, once her favor is given it remains with the person as weak magic. Because she only lends a little of her power to each person who worships her she can bestow her magic on as many people who ask it of her without running out.
Lehkeidah’s goal: She is considered one of the ‘gateway gods’ because she doesn’t require a lifetime commitment, and never asks for vile or immoral acts of worship, however she is still evil and desires you to worship her over the Maker. She may also encourage you to worship the other morrs after her, of which they may ask wicked things of you in exchange for their elemental powers.
Followers are called: ‘dahins’.
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Who he is: Freece is actually a lowly and weak example of his race from his homeworld of Egst, however when he came to Evynlore compared to men he was strong. He worked with the Lahtaynian king to make a race of his own kind, the relitches. Freece is the morr who can manipulate the air, and thus he is confined to the elements of the atmosphere.
Form: He is male in his human appearance, but has feathers like a bird and the head of one. He is found on high mountain tops or in the sky, for he cannot handle breathing thick oxygen and thus must stay where the air is thin.
Earning his magic: For a human to earn Freece’s favor and access his element specific magic it is unlikely. He has devotion to her race of relitches, however he has been known to accept items of value from humans, a form of knowledge conscription.
Freece’s abilities and restrictions: He controls the ability to manipulate the elements of the atmosphere, which includes all air, wind patterns, currents, and gasses.
Freece’s goal: To promote his race of relitches over the original race of men that the Maker created.
Followers are called: ‘Eece’.
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Who he is: Szarn was a Drythidad (great spirit) of another world told to watch over the dryad race of that world, however he choose evil seeking to become a god, and when the dryads would not accept him as such he left to find a less powerful race to trick, aka the humans of Evynlore. He brought none of his own race with him to Evynlore, however dryads do exist now in Evynlore, for those humans who worship him as vessel aligners eventually turn into trees for the exchange of his power, at the cost of their mobility. Eventually they die those trees and the tree holds their likeness on their trunks. Szarn can manipulate living things which do not have breath, and thus he is confined to the elements of the biosphere.
Form: He is male in his human appearance, but is made of branches, leaves, soil or cactus needles depending on where he takes on physical form. Often he appears as only a large head, but sometimes as a giant with a body of a tree.
Earning his magic: For a human to earn Szarn’s favor and access his element specific magic: they must complete ten years of knowledge conscription to him and after worship the earth or lose their ability to cast his spells. Vessel Alignment is also possible in which the human would become possessed by a tree and eventual die a tree. Ritual Sacrifice is also acceptable to him if you restore nature.
Szarn’s abilities and restrictions: He only has magic which controls the elements of the biosphere, which includes all living (non-breathing) things. He and his followers are susceptible to fire and thus he has a truce with Lehkeidah. However if he is burned up he can regrow because he is immortal as all morrs are.
Szarn’s goal: He is considered another ‘gateway god’ because he doesn’t come across as evil to most humans, for he often requires people to plant trees, till the earth, and honor animals, but those who understand more deeply, realize he wants you to worship the trees, earth and animals in place of the Maker.
Followers are called: ‘arns’.
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Who she is: Nícell is a merní from an aquatic world called Aquaus. She brought with her some “pets” to Evynlore, the leviathans (of whom descendants are not all evil) and also other sea monsters now populating Evynlore’s seas. As the princess of her home-world and sent on a mission to subdue another world to acquire new members for Aquaus, she entices men to come into the dark waters and become 'lochseas' (humans turned into merní) and then sends the men to entice their human women to enter the lochs and seas (sometimes requiring them to be drowned and other times recruiting them as merní). Any submerged human, if allowed to live, are forced to commit to worship her in exchange for a tail and lungs to breathe underwater. There after they are forbidden to swim to land without her direction or their merní privileges are withdrawn, resulting in them swimming for their life and drowning. The original created merní of Aquaus were made in a ranking order and are immortal but cannot procreate. They were few so they send out their “princess and princes (second in rank)” to entice “creatures” from other worlds to live under water and change them into aquatic-things. Once they have collected a given number of population, they return with their catch back to Aquaus. Nícell is no where near her desired number of catch.
Form: Her form appears as a female human made of water. She cannot walk upon the land unless it is raining very hard. However, she can give herself legs to deceive humans into thinking she is human in both the water and upon the land.
Earning her magic: For a human to earn Nícell’s favor and access her element specific magic: they must drink from one of the four fountains of the earth, which are waterfalls she created and are her shines. Or they must become a merní and live underwater.
Nícell’s abilities and restrictions: She only has magic of the hydrosphere, which includes all water: lakes, rivers, seas, rain, mist, fog, and any liquid mixed with water. She cannot entice women into the water only men.
Nícell’s goal: Grief driven and lonely men are her main targets as new merní. Those who want to leave their troubles behind. If they fail her or disappoint her, she removes their converted lungs and allows them to drown. If they abandon her by returning to land, they have to avoid water for her other merní will look out for them and try to drown them should they get a chance.
Followers are called: ‘Merní’.
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Who he is: Acoosh is stone-goblin, however he is not just any stone-goblin but was the one intrusted by the Maker to protect the Emerald Stone. The Emerald Stone was the heart of the world the Maker had made for the goblin race. It kept them from hardening back into the solid stone the Maker had brought them out of. However, Acoosh began to think of the Emerald Stone as his and that he had the power of life and death over his people. He often hid the stone away in a tower which would make the other goblins get sick and start to slow down. The other goblins made it their mission and because the Maker showed them, they found where Acoosh hid the Emerald Stone. Being not too wise of creatures they smashed it into pieces with the plan to each take a shard with them, to declare themselves leaders of their own clans back home. They still feared Acoosh for he was bigger and faster than them all and could smash them and kill them, so in their hurry to snatch up the shards they forgot two behind. Acoosh shoved the shards in his eyes so that no one could steal them from him. He was then banished by the Maker to the Elysian Fields to wait for his final judgment for what he had done. Unfortunately, Shadden allowed him access into Evynlore so now he waits there as a morr to the people, and with him came his servants which were other stone-goblins, slower than he, and gargoyles (which are more like trained animals than beings).
Form: He is male in his human appearance, but has wings and pointy ears and is made of solid stone making him appear as a living gargoyle. He is found in caves or caverns underground.
Earning his magic: For a human to earn Acoosh’s favor and access his element specific magic: they vessel align.
Acoosh’s abilities and restrictions: He only has magic which controls the elements of the lithosphere, which includes everything under the earth and from under the earth. As rocks can be divided, Acoosh’s spirit can be divided possessing multiple people at once.
Acoosh’s goal: He is generally viewed as evil. Although he does not require murder to allow him to possess you, those who have been possessed by him have woken from their sorcery state with corpses around them and no memory of how the people were killed.
Followers are called: ‘sheens’.
Good vs Bad in each race’s great spirits.
Human Race- Good- Malakhs
Angelic warriors and spirits of light.
Relitch Race- Good- First Creation Crow
The Maker’s Archetype Crow and Raven.
Merní Race- Good- Naiads
Elemental spirits put into the waters of Evynlore to protect people from drowning.
Stone-goblin Race- Good- Griffins
Lion-eagle creatures from the stone goblins home-world.
Any effected Race- Good- Wisps
Lead any race away from the dangers of elemental spirits, such as their forest fires, or when children get lost in thick woods, or dark caves.
Dryad Race- Good- Malakhs can help them.
Although they have long committed to Szarn they are still human and therefore can find salvation out of their tree-crippling state.
Human Race- Bad- Morrs
Namely, Mortifer in Evynlore, however there are more in the Elysian Fields and Earth.
Relitch Race- Bad- Freece
The bird god who made them.
Merní Race- Bad- Nícell
The morr who drowns of tricks humans into becoming merní.
Stone-goblin Race- Bad- Acoosh & Gargoyles
The stone-goblin who stuck two shards of the Emerald stone in his eyes and brought a handful of his race and also his world’s animals into Evynlore.
Any effected Race- Bad- Elemental Spirits
Spirits made of fire, wind and cosmic light, this includes Lehkeidah.
Dryad Race- Bad- Drythidads
Only one in Evynlore is Szarn.